![]() ![]() You powers are recharged by staying in shadows and drain completely if you enter sources of bright light.Īs someone who loved using Blink in Dishonored, it was incredibly frustrating to find the shadow leap so limited here. You have limited use of your powers, as indicated by the cape flowing behind you. If this all sounds a little familiar, then yes, I can confirm it is a lot like the Blink ability from Dishonored. Create a shadow in the room behind him, grab what you need, and leave without him ever knowing you were there. A guard could be standing in the doorway of a building you need to enter, but all you need to do is create a shadow under his feet, warp there, and kill him. A guard looking directly at you doesn’t need to be a threat at all. I love how Aragami flips this on its head. ![]() In most stealth games, when an enemy is looking directly at you, your options are typically to go another way, distract them so they go wandering off, or use a long range ability to take them out. This provides the basic and yet incredibly satisfying mechanic of letting you create a shadow behind an enemy, leap to it, and instantly perform a stealth kill. If there’s no shadow available, then you can create a shadow of your own so long as it’s not in a brightly lit area such as next to a lantern or a fire. This is relatively easy thanks to Aragami’s ability to leap between shadows with the tap of a button. In other words, you need to stay out of sight. You can take down enemies once you’re up close and personal however as soon as they spot you they send a blast of light your way which kills you in one hit. Your way forward is blocked by barriers of light, so you hunt down the sources of power and destroy them to exit the level. The campaign is broken up into thirteen chapters which can last anywhere from fifteen minutes to an hour, and most involve the same loop. The themes of light and dark aren’t exactly subtle, not that you would expect them to be in a game specifically about manipulating shadows and being killed by actual light, however, the story is still quite touching given the short space of time the writers and artists had to work with. ![]() In other words, you have a life-span shorter than an under-performing EA developer.Īragami is linked to Yamiko through the spell that created him in the first place and he, therefore, sees visions of her past that gradually explain how she came to be captured by the Kaiho via these stunning images. All she can tell you is that aragami are weak to light and you will die when the sun rises. Yamiko knew how to summon you in the first place but can’t tell you where you came from or what happens to you when you’ve accomplished your goal. You play as an aragami, who I’m just going to call Aragami from now on, summoned by a woman called Yamiko to free her and take revenge on her captors, the Kaiho. It’s a shame, therefore, that such a cool concept is wasted by a terrible Switch port that has distracting aliasing and flickering throughout, a draw distance that hides enemies until it’s too late, and a frame rate that becomes so bad in the latter half that Aragami becomes almost unplayable. There’s also a decent story spread out over a sensible run time of around six to eight hours, with chapters punctuated by some excellent artwork. Once you’ve leveled up, you can throw shadow darts to kill distant enemies and summon monsters to do the killing for you. You play as an aragami, an undead assassin, who can move instantly between shadows and even create his own if necessary. In that respect, it plays like a puzzle game with only a handful of solutions and is more of a 3D Mark of the Ninja than a low-budget Metal Gear Solid. You die in one hit and, with the exception of a few special moves, you can only takedown enemies from up close. There’s a refreshing restriction on player choice here. Aragami is a 3D stealth game which firmly resists the temptation to let players take an all-out action approach. Which is to say, I was really looking forward to playing Aragami on the Switch. ![]()
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